Lost Mines Of Phandelver (Group 2) - Starts 1st April 2018

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ColinBuckler
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Joined: Thu Jun 28, 2012 9:38 am

Lost Mines Of Phandelver (Group 2) - Starts 1st April 2018

Postby ColinBuckler » Tue Mar 13, 2018 10:07 pm

THE WORLD OF THE FORGOTTEN REALMS

The world of the Forgotten Realms is one such setting, and that's where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur's Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Dragons, giants, demons, and unimaginable abominations lurk in dungeons, caverns, ruined cities, and the vast wild places of the world.

On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers, sailors, and steel-hearted adventurers carrying tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world. Thousands of restless would-be heroes from backcountry farmsteads and sleepy villages arrive in Neverwinter and the other great cities every year in search of wealth and renown.

Known roads may be well traveled, but they aren't necessarily safe. Fell magic, deadly monsters, and cruel local rulers are all perils that you face when you travel in the Forgotten Realms. Even farms and freeholds within a day's walk of a city can fall prey to monsters, and no place is safe from the sudden wrath of a dragon.

INTRODUCTION

In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagon load of provisions to the rough-and-tumble settlement of Phandalin, a couple of days' travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found "something big," and that he'd pay you ten gold pieces each for escorting his supplies safely to Barthen's Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Haliwinter, claiming he needed to arrive early to "take care of business."

You've spent the last few days following the High Road south from Neverwinter, and you've just recently veered east along the Triboar Trail. You've encountered no trouble so far, but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.
Colin Buckler
Committee Member

Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be.
Rush - Losing It

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ColinBuckler
Level 20
Posts: 247
Joined: Thu Jun 28, 2012 9:38 am

Re: Lost Mines Of Phandelver (Group 2) - Starts 1st April 2018

Postby ColinBuckler » Tue Mar 13, 2018 10:09 pm

CHARACTER CREATION RULES

Character Starting Level :
1st

Point Builds Only:
27pts

Deities:
There is a list of Faerun deities available in the back of the PHB (pg 294) - but the Sword Coast Adventures (pg 21) has a greatly expanded list.

Core Rule Books In Play:
Players Handbook
Monster Manual
Dungeon Masters Guide
Sword Coasts Adventurer's Guide
Volo's Guide to Monsters
Xanthers Guide To Everything

Note: Unearthed Arcana (UA) books are not currently allowed as they are beta test rules. If/when the information is released in book form they will be adopted.

Rules Sites (if you do not have the rule books):
https://dnd.wizards.com/articles/features/basicrules
http://5e.d20srd.org/

(Note - any conflict in the rules the core rule books override)

Beyond 1st Level:
You can multi-class as long as you meet the requirements on PHB pg 163.
Hit points at 1st level are max, at subsequent levels its the average of your hit dice round up plus constitution bonus/penalty. i.e.:
d4 HD = 2.5 rounded up to 3 + constitution
d6 HD = 3.5 rounded up to 4 + constitution
d8 HD = 4.5 rounded up to 5 + constitution
d10 HD = 5.5 rounded up to 6 + constitution
d12 HD = 6.5 rounded up to 7 + constitution

Optional Rules:
The following rules are in play:
(1) Flanking (DMG pg 251) as this encourages tactical play in melee.
(2) Diagonal Movement (PHB) each square costs 5ft regardless of diagonal or not as this simplifies combat.

Rebuilds/Tweaks:
Its important to have fun and selecting an option early on in a characters career may seem right at the time but ultimately does not fit with the character/player, additionally the game is evolving due to new content and may provide options that were not originally available. To ensure players have fun and enjoy the game, their characters can be adjusted with some work.

Minor tweaks are easy to accommodate, and major tweaks/adjustments can be applied but will most likely need some story line/roleplaying to achieve.

DM Suggestions:
Unlike previous editions of Dungeons and Dragons, the 5th edition monsters do hit very hard, so you may wish to consider putting some points into Constitution.

Other:
As always, any questions,please ask.....I don't bite.... much !

Current year:
1491 DR
Colin Buckler
Committee Member

Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be.
Rush - Losing It


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