SG-2 Mission Logs

It will take you a million light years from home. But will it bring you back?
Lewis's game based on the TV show and using Spycraft/Stargate: SG-1 rules. Explore the Galaxy! Save Earth from the tyrannical Goa'uld! Travel to exotic alien planets, which have trees! Or ancient ruins! Or both! Usually both.
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Lewis
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Stargate: SG-2 - Episode 5.3 'Fortunes of War'

Postby Lewis » Sun Jun 26, 2016 2:18 pm

Stargate: SG-2 - Season Five: "The Tower of the King"

Episode 5.3 "Fortunes of War"


Previously on Stargate: SG-2: Escaping the doomed Ancient/Furling complex beneath Tory Island, SG-2 find themselves ambushed by Jaffa. For once, Farad decides not to respond by shooting his comrades and handing them over to the enemy…

Although the team fight a good fight, they are one-by-one ‘zatted’ into unconsciousness by four Jaffa ambushers. They awake in the hold of a Goa’uld cargo ship. Thanks to Farad’s escapology tricks they loosen their bonds. Lt Col Roberts leadership means they overhear two of their captors – called Vayir and Trakal – on the peltak (bridge of the ship) discussing what to do. The Jaffa plan to interrogate Farad to find out what the team know about Balor’s Eye or any other advanced technology that might be here. The team resume their positions and allow Farad to be dragged out. The captors wear the goat-headed tattoo symbol of Camulus.

The wily Jaffa tricks the Goat Guards into thinking the team have used the communication devices stored in the hold to reveal their position. As Trakal goes to investigate, Dr Reynolds slams the crate lid on his head, Dr Cross sits on him and everyone else lines up to take turns kicking him in the head. Meanwhile, Farad gets the drop on Vayir and grabs his zat and renders the Jaffa commander unconscious.

In short order, the team ring-up the remaining two Jaffa and knock them out as well. SG-2 now have control over a Jaffa Cargo Vessel, known as a Tel’Tak. Unusually, this one is armed and has a cloak – something very rare on such a small ship. Do these developments have something to do with Camulus’s new place among the System Lords?

SG-2 tie up the Jaffa prisoners and Dr Reynolds graps the Tel’tak’s controls. With Dr Corss’s help she soon works out how to fly the ship. Lt Col Roberts reports in to General Hammond at the SGC and discovers that the negotiations are not going well. Teal’c and Cronus have been found beaten and unconscious.

SG-2 take the tel’tak and fly to the site of the second cross near Kilnaboy (Irish: Cill Iníne Baloith, meaning "church of Balor's daughter"). They disembark and investigate the cross. But, as they do so, it suddenly activates and scans them with a blue light. The beam settles on Farad, who suddenly screams in agony…

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

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Lewis
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Stargate: SG-2 - Episode 5.4 'Hello Darkness, My Old Friend'

Postby Lewis » Sun Jul 03, 2016 1:32 pm

Stargate: SG-2 - Season Five: "The Tower of the King"

Episode 5.4 "Hello Darkness, My Old Friend"


Previously on Stargate: SG-2: Investigating ancient sites on Tory Island for alien technology, SG-2 have captured a cloaked Goa’uld ship. They have used it to fly to the site of a mysterious Tau cross near Kilnaboy. As the team investigate the cross it suddenly activates and scans them with a blue light. The beam settles on Farad, who screams in agony…

Amber throws herself in front of the stricken Farad in order to shield him from the beam. Dr Cross grabs the Jaffa, trying to pull him out of the light. Suddenly, in a blinding flash of light, all three of them vanish. Lt Col Roberts and Maj Tigman are left alone on the limestone hilltop. Ironically, all those who had the skills to work out how the device works have now gone, and those with the fighting skills to face whatever situation they have been beamed to have been left behind!

However, it doesn’t say ‘Colonel’ on Roberts’s uniform for nothing! He quickly deduces that he can force the Tau cross device to repeat the trick be presenting it with another Jaffa. And is just so happens that he packed four of them in the trunk of his vehicle (so to speak)! He returns to the ship and selects Vay’ir, the Jaffa commander, explaining that SG-2 are giving the Goat Guard a chance to continue his exploration for Camulus, but also making it clear he has little choice. Vay’ir agrees, but orders his men not to co-operate further without his express orders.

Meanwhile Farad and the two scientists have appeared inside a cave, where a recording by Artos (in the appearance of an armored bear) informs them that the Goa'uld in Farad's abdominal cavity will die when he tries to leave the cave, revealed to be a labyrinth. Artos says, “This is your prison. Your technology will not function here. There are no luxuries, no worshipers, no slaves to do your bidding. Only basic sustenance, and time.”

(sadly, not Thyme, so the food is pretty bland, unless you like to make cakes out of Jaffa).

Scrawled on the wall in what appears to be blood that has been dry many long years is a word. It says “AFAGDDU” (in Goidelic, this means ‘Utter Darkness’). Dr Reynolds says that there was a Celtic Deity called Morfan (‘Great Crow’) who had that title, because of his huge and misshapen body. Farad confirms that there was once a Goa’uld also called Morfan, who had an usually large and powerful host, but that he disappeared centuries ago.

Eventually, after accidentally poking himself in the eye or banging his head on rocks while peering at marks on the wall, Dr Cross makes an interesting discovery – the cave is not made of limestone, like the Burren, but granite! Where the heck are they?

Roberts and Tigman arrive with Vay’ir, having forced the hapless Jaffa to stand in the agonising beam of the Tau cross. Thinking that he is trapped in the small cave where the beam deposited him Farad refuses to leave that cave as the others explore. He keeps Vay’ir with him as a prisoner. But soon, distant noises can be heard.

Within the tunnels beyond the cave, SG-2 find three staff weapons (one broken in half by sheer force), a Goa’uld hand device (including transport ring remote) and, disturbingly, the remains of two Jaffa who have been stripped of meat by something wielding a knife. None of the Goa’uld devices are working. The roaring noises get closer.

Vay’ir tries to pass through the entrance to the little cave, screams and ‘dies’. Completely fooled Farad backs off – and Vay’ir leaps up and makes a run for it. It is a brave and cunning attempt, but Farad now knows that he can get out of this cave and pursues the Goat Guard, eventually cornering him in the tunnels.

The team discover a strange cave, with light and water, growing crops of unknown species. As something monstrous closes in on them, Roberts orders the team to make a stand here, using the crops for concealment. He even trust Vay’ir to fight alongside them for survival. Finally their hunter appears. Morfan/Afagddu is huge, twisted and ugly, ten feet tall and inhumanly strong, wielding a huge club.

A desperate fight breaks out amongst the peculiar maize-like plants. Morfan tries to order the Jaffa to help him and they shall feast together. But Vay’ir merely kneels to him and Farad gets the drop on the monster. Roberts is knocked out. Farad shouts to Vay’ir, “Now watch your ‘god’ die! And bleed and stuff.” He shoots the huge creature through the head and kills it. Seconds later he has to blast the Goa’uld parasite as it emerges from the host body and attempts to take over Colonel Roberts.

The team have survived and won. A quick explore of the rest of the tunnels reveals an odd belt like device and an archway, beyond which Goa’uld tech works again – but the symbiont body is destroyed instantly. Dr Cross discovers that the belt has some interesting effects upon him. The passage beyond leads to an exit high upon a cold mountain. Dr Reynolds recognises this as Ben Nevis!

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

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Lewis
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Stargate: SG-2 - Episode 5.5 'Oops!... I Did It Again'

Postby Lewis » Sun Jul 10, 2016 9:17 am

Stargate: SG-2 - Season Five: "The Tower of the King"

Episode 5.5 "Oops!... I Did It Again"


Previously on Stargate: SG-2: The SG-2 team and Vay’ir the Jaffa have been transported by a mysterious iron-age alien device in Ireland to a cave complex containing an ancient and powerful Goa’uld. Although SG-2 have triumphed, Farad and Vay’ir are trapped by the anti-goa’uld technology and even the rest of the team are stuck high on Ben Nevis without appropriate clothing or climbing gear…

Fortunately, the team use the satellite phone to contact the SGC and manage to persuade General Hammond (of Texas) to convince Thor of the Asgard to beam them up to his spaceship, and then beam them back down to a location near the captured teltak spaceship.

Vay’ir has been won over to the cause of Free Jaffa by Farad. The now ex-Goat Guard, explains to his new friend that Camulus has won his seat amongst the System Lords with his apparent invention of various innovative new shield and stealth technologies, including the ability to cloak a ship as small as a teltak and even a personal, human-sized, invisibility shield. However, Vay’ir does not believe that Camulus invented this himself, but that he was given it by another. Camulus’s benefactor wants to remain anonymous. Vay’ir assumed that this meant it was a Goa’uld, but now is not so sure.

Anyway, the news about the invisibility tech is relayed to the SGC. This explains how Teal’c and Cronus were apparently attacked by an invisible force. It may also explain how agents from what they assume is the NID seem to be two steps ahead of SG-2. Hammond orders the SGC to break out the Transphase Eradication Rods (TERs). And they catch a goa’uld sneaking around – but it is not Camulus! Instead Nirti is caught in the act. For saving Cronos’s life and exposing the traitor/assassin amongst the System Lords, Cronus, Camulus and Yu agree to allow Earth to fall under the Protected Planets Treaty without having to give up their Stargates. Before the Goa'uld leave (with Nirrti now a prisoner of Cronus), Cronus informs SGC that he will show no mercy to captured personnel in the future nor will any other System Lord.

Arriving back at the captured teltak, SG-2 are surprised to discover that it is no longer invisible. Technically, it is visible. They are even more surprised by the half-dozen “agents” that ambush them. There is a short but deadly gunfight around the cargo ship. The result is:

    1 “agent” disintegrated by a staff blast.
    1 USAF Lt. Colonel shot into unconsciousness.
    2 “agents” zatted and captured
    1 scientist jumping out of a flying spaceship, plummeting 75’ into a gorse bush and somehow surviving.
    1 teltak engine partially damaged by an incredibly accurate staff blast from Farad.
    1 happy archaeologist now at the controls of a captured Bell Jet Ranger helicopter.
    1 teltak trailing smoke but still streaking away to the west, captured by the remaining “agents”.

Lt. Col Roberts wakes up: “Wait, you lost the ship??!!”

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

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Lewis
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Location: Secret Lair, in a cavern somewhere beneath Telford.

Stargate: SG-2 - Episode 5.6 'Spybreak (Short One)'

Postby Lewis » Sun Jul 24, 2016 11:26 am

Stargate: SG-2 - Season Five: "The Tower of the King"

Episode 5.6 "Spybreak (Short One)"


Previously on Stargate: SG-2: The SG-2 team have heroically survived the Goa’uld purging trials hidden beneath Ben Nevis. They have returned to Ireland to reclaim the cloaked teltak spaceship, only for it to be violently stolen from them by NID agents…

Thanks to the captured helicopter the team are able to get back to a USAF base. After much research they trace the helicopter, Amber flies it back to the rental company at an airfield in South Wales. SG2 find it was rented by a company called Borealis, which is owned by Northern Lights, which in turn is owned by Aurora. The chief executive and owner of Aurora is Rick Tempest Junior – a playboy who made millions from the diamond exporting business founded by his father. Richard Tempest Snr died in 1991 after launching a failed satellite for the US Government. But what is Aurora’s connection to the NID?

Meanwhile, the captured agents are talkative but defiant. As far as they are concerned, they are the ones serving the best interests of the USA. It seems they received orders from a senior officer in the USAF who is also a member of the NID. However, their information does allow the team to help the SGC uncover the ‘mole’ in Cheyenne Mountain – a T/S Dan Idi Magenta.

Once the team have crossed the Atlantic on a USAF transport plane and returned to the SGC, Vay’ir is taken away for debriefing – but not before he has begged Farad and Roberts to rescue his men – the three Jaffa warriors kidnapped by the NID. To help with this, he records a message to give to his comrades. With access to the resources of the SGC, Dr Cross is able to compile all the information from radar tracking stations, radio intercepts, police reports of ‘lights in the sky’, etc. With this, he traces the probable location of the stolen teltak to North Carolina, in the shadow of the Great Smoky Mountains.

Satellite photos reveal a secluded farm compound that was bought up by Aurora when the previous owner went bankrupt. There does not appear to be much farming taking place, but there is a very large barn-like structure, big enough to hide a teltak in!

Lt Col Roberts presents a plan to Gen Hammond and gets the green light for an infiltration mission to recapture the teltak and to bring the three Jaffa into SGC custody. SG-2 go shopping. Heroically. SG-2 soon have lots of sweet equipment. They are dropped by helicopter in the neighbouring valley and Maj Tigman leads them on a hike over the hill.

Soon, SG-2 are in position around the compound, ready to take out the electric fence and the armed guards and the dogs and the motion detectors and the cameras. Piece of cake. Then, suddenly…

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

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Lewis
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Joined: Fri Jul 06, 2012 8:40 pm
Location: Secret Lair, in a cavern somewhere beneath Telford.

Stargate: SG-2 - Episode 5.7 'Don't Let Smokey Mountain Smoke Get In Your Eyes'

Postby Lewis » Sun Jul 31, 2016 11:41 am

Stargate: SG-2 - Season Five: "The Tower of the King"

Episode 5.7 "Don't Let Smokey Mountain Smoke Get In Your Eyes"


Previously on Stargate: SG-2: The SG-2 team have traced the stolen Teltak spaceship to a secluded ‘farm’ in the Great Smokey Mountains of North Carolina. They are just preparing to infiltrate the NID compound…

Suddenly, a military-style black helicopter appears out of the pre-dawn sky, piloted with great skill and daring. Lt Col Roberts pauses the attack to observe. A group of well-armed special ops guys disembarks, led by Col Harry Maybourne, a high-ranking USAF officer who has been a thorn in the side of SG-1.

Correctly surmising that Maybourne is here to render the captured Jaffa Goat-guards, Roberts orders SG-2 into action. Maj Tigman, Dr Reynolds and Dr Cross launch a diversion at the main gate, then have to flee, pursued by around half the compound’s garrison. Tigman manages to hide, Amber climbs a tree and Dr Cross has to flee into the woods, shot and wounded. As Col Roberts runs round to help, Farad first chucks a pink smoke grenade as a diversion, then heads round the compound to the main gate, but not in time to stop Maybourne and his crew escaping with three hooded and shackled figures.

The pursuit in the woods takes an unexpected turn, as Dr Cross makes an unusual deployment of a breaching charge to bring down a tree on his pursuers! Meanwhile Tigman and Amber neutralise the rest of the guards that chased them, by bombarding the guards with concussion grenades.

Farad storms the main gate solo, with a combination of concussion grenades and other weapons. He then storms the ‘barn’, whIch, to no-one’s surprise, is really a hangar, containing the teltak. The stolen spaceship is currently inoperative, with multiple panels open and crystals removed by two incredibly annoying geeky scientists working for the NID.

There is a short firefight in the hangar with the remaining two NID guards. Farad is joined by his comrades and they soon have control of the hangar. Once Tigman has bandaged Dr Cross’s wounds, Cross supervises the two captured scientists in putting the teltak back together enough to at least fly.

Unable to track Maybourne aboard the black helicopter, Lt Col Roberts decides they should take the teltak to Area 51 in Nevada and tells Amber to prepare to fly the spaceship with .

Meanwhile, Dr Cross has had a quick look at one of the NID’s laptops. There is some intriguing information on the hard disk. There are partial blueprints for a weather-control satellite that incorporates Furling-style technology, copied from the Madronan Touchstone. It appears that Aurora may be constructing this satellite for the NID…

PS: Yes, that is a genuine song title – by the Osbourne Brothers.

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

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Lewis
Epic Level 25
Posts: 523
Joined: Fri Jul 06, 2012 8:40 pm
Location: Secret Lair, in a cavern somewhere beneath Telford.

Stargate: SG-2 - Episode 5.8 'Acid Roulette'

Postby Lewis » Sun Aug 14, 2016 8:50 am

Stargate: SG-2 - Season Five: "The Tower of the King"

Episode 5.8 "Acid Roulette"


Previously on Stargate: SG-2: The SG-2 team have stormed a rogue NID compound in the Great Smokey Mountains of North Carolina. They have lost the three captured Jaffa Goat-Guards to the cunning Air Force Colonel, Harry Maybourne. On the plus side, SG-2 have recaptured the cloak-enabled teltak that once belonged to Camulus. They have discovered evidence of an arrangement between the rogue NID element and Rick Tempest’s Aurora company to develop stolen alien technology into workable products or weapons on Earth. Worryingly, it looks like one of these is a powerful weather-control satellite, based on the stolen Furling ‘Touchstone’ device from Madrona…

It takes a while, but with the fine work of Dr Cross and Farad, plus the (mostly) helpful contributions from the two captured scientists, SG-2 eventually have a working teltak once again.

Meanwhile, Lt Col Roberts and Farad try to question the captured military agents. One of them, confusingly is called ‘Captain Roberts (no relation)’. However, whilst talkative, they remain unwavering in their belief that they are the true American patriots and that it is the SG-C that place humanity in danger.

Dr Reynolds gets to fly a spaceship! Being careful not to break the sound barrier, Amber carefully pilots the ship to Area 51 (Edwards AFB) in Nevada. There, base commander, Maj General Bodnarus, directs her to a remote hangar and to hand it over to the waiting USAF Colonel. To SG-2’s surprise, this turns out to be Maybourne!

So, the duplicitous air-force colonel takes the teltak and prisoners into custody in Area 51. Naturally, some members of SG-2 mutter mutinous thoughts about shooting a superior officer, but fortunately sanity prevails. However, they win a small victory when Gen Bodnarus, unhappy with his base being used as a prison/torture site, releases the captured aliens into the custody of SG-2.

On the way back to the SGC in a transport plane, Farad and Roberts play the three Jaffa the message from Vay’ir, which keeps them co-operative, if still suspicious. Back at the SGC, Farad and Vay’ir are able to convince one of Vay’ir’s Jaffa underlings, called Tra’kal, to join the Free Jaffa with Vay’ir.

While Dr Cross tries to work out what’s going on with the weather-control satellite, Col Roberts and Dr Reynolds get to travel through the Stargate and pay a visit to the Alpha Site. When Amber returns to Earth and her off-base apartment, she gets a surprise visit from Col Maybourne. Harry walks into her kitchen and helps himself to a beer.

Maybourne admits nothing that could be used against him, but manages to get Amber to understand that Rick Tempest is no longer under the NID’s control (if he ever was). The colonel is concerned that his superiors don’t understand how dangerous the billionaire is with such powerful technology at his disposal. Before he takes his leave, Harry indicates that Aurora has a facility near Beira, a major city of Mozambique in Africa, and he thinks this is where some of the satellite technology was built.

Meanwhile Dr Cross has also discovered a trail pointing to Beira, after Chinese-made parts that would be needed disappeared en-route, and because Mozambique is one of the few sources for some rare minerals that would be needed. It also seems that Tempest may already have the satellite working and be using it against his business rivals!

Lt. Colonel Roberts calls in some precious political favours and gets SG-2 the use of the teltak. They use this to cross the Atlantic quickly and are soon landing covertly upon the roof of the suspiciously quiet Aurora facility north of Beira.

Farad infiltrates the factory. He nearly comes a cropper in a trap designed to drop him into a pit of acid. Although the cunning Jaffa avoids this fate, not even his fabled Jaffa toughness can save him entirely from the deleterious effects of breathing in the caustic fumes. He manages to deactivate a number of other traps.

It seems SG-2 are too late. Aurora have abandoned this facility, taking with them whatever was constructed here. However, in the haste to leave, the workers have failed to destroy all the evidence. SG-2 find clues pointing to a location on the East coast of Greenland!

If the satellite built from alien technology is active, and in the hands of a megalomaniac billionaire, it is a serious danger to the secrecy of the Stargate program and perhaps to Earth itself. Can SG-2 track down the control facility and shut it down before it is too late..?

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)


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