BOOK IV - THE SINISTER SPIRE

To save the kingdom from destruction, they must challenge a god.
Lewis's D&D 3.5 campaign set in the Principality of Corwyn in the mythical world of the North Kingdom. Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world.
User avatar
Lewis
Epic Level 25
Posts: 534
Joined: Fri Jul 06, 2012 8:40 pm
Location: Secret Lair, in a cavern somewhere beneath Telford.

Re: BOOK IV - THE SINISTER SPIRE

Postby Lewis » Mon Dec 03, 2012 1:24 am

The Chronicles of Corwyn - Book IV - The Sinister Spire

Chapter Thirteen – "Bad Hair Day" (2 December 2012)

Amongst the remnants of the shrine of Orcus, the heroes discover three pearls. This leads to a lot of debate about what they should ask Leera to identify. Eventually they choose the silver coin (Luck), the spear (Spear of Frost) and the card that Maroe had Clara Fort steal from Biorom (part of a Body Loom that grants strength by changing one into an Orc).

Grimm turns the card and subjects himself to the ancient magic of the Bodyweavers. He turns green, his muscles bulge and he becomes stronger, more orcish, but less wise. (you wouldn't like him when he's angry).

After much discussion, Sylvar attempts to get down the spiral staircase, but finds it magically trapped and poised to collapse. After even more discussion, the party decide to collapse the stairs by the sophisticated method of Grimm the Orc hitting them with a tree (giant's club) until they collapse - "ORC SMASH!!". Alun follows the debris to the bottom of the shaft and plummets onto the sharp iron. The duskblade's companions follow rather more elegantly.

Led by Sylvar the companions head along a short corridor flanked by alcoves. In each they discover fresh horror. What initially appeared to be statues seem to be the mostly petrified remains of living humanoids, each left with some part still flesh, to suffer for a long time.

In a room beyond there are more petrified humanoids, but these are all Yuan-Ti in various half-human/half-snake combinations. Alun leads the way into the final room, from which come green flashes and the crackle of electricity. In this room the heroes are attacked by several eye-less Grimlocks and a hulking undead monstrosity, bloated with putrid blood. Vera tries to turn this blood hulk, but realises that it is far too powerful.

As battle is joined, the monsters mistress joins in from concealment. Gavin catches brief sight of Fadheela in her true form - half medusa/half Yuan-Ti. But before the scout can warn his comrades, the snake woman has used her gaze attack on Grimm. With horror, his companions see the orc barbarian turn to stone!

The heroes fight on in desperation and soon slay all the Grimlocks. Sylvar, Alun and Gavin combine to corner Fadheela, despite her several attempts to slay Alun. She tries the petrifying gaze, her hair of venomous snakes bite him and she tries to crush him with her lower half. The duskblade shakes all these off.

Alun's electrical attack, Merthuvial, and, finally, an arrow from Gavin's bow combine to slay the fearsome Medusa. Although they have gained revenge for the loss of their brave barbarian, the party still have to deal with the immensely tough undead blood hulk...

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

User avatar
Lewis
Epic Level 25
Posts: 534
Joined: Fri Jul 06, 2012 8:40 pm
Location: Secret Lair, in a cavern somewhere beneath Telford.

Re: BOOK IV - THE SINISTER SPIRE

Postby Lewis » Thu Dec 06, 2012 12:46 am

After (or during) the next session we will level up where appropriate and generate new characters. Any new PCs should be Level Six. Otherwise follow the usual rules for generating PCs as laid out in previous posts.

The new PCs will be heroes/adventurers from a remote corner of Eastern Corwyn. They have been hired or volunteered to investigate the mysterious disappearance of a number of villagers from various far-flung settlements and put a stop to these sinister attacks. Their investigations have led them to the area of Cettrux Hill.

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

User avatar
Lewis
Epic Level 25
Posts: 534
Joined: Fri Jul 06, 2012 8:40 pm
Location: Secret Lair, in a cavern somewhere beneath Telford.

Re: BOOK IV - THE SINISTER SPIRE

Postby Lewis » Thu Dec 06, 2012 3:49 pm

I'll wrap up the current book of Chronicles of Corwyn this weekend. Colin's point about game balance is well made and noted - I'll try to make sure all characters are at least L6 (some may just tip over into L7). New characters will be L6 and allowed some appropriate magic items to ensure a level playing field.

Question for those players planning new characters: Would you prefer to pick your own magic items with guidelines (or a price cap) OR let me pick something suitable based on the character design you come up with?

If unwanted or unplayed characters survive the Blood Hulk, then they may be conveniently parked "off stage" as well.

I'm just about to calculate XP for Chapters 11 to 14. For the record, this was the XP position at the start of Chapter 11:

Active PC's:

Alun: 20,162 (L6)
Sylvar: 19,271 (L6)
Vera: 15,000 (L6)
Gota'flul: 11,486 (L5)

New characters join at L6

For the record, the other PCs were:

Gavin: 14,558
Jomak: 19,765
Grimm: 20,647
Leera: 13,202

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

User avatar
Lewis
Epic Level 25
Posts: 534
Joined: Fri Jul 06, 2012 8:40 pm
Location: Secret Lair, in a cavern somewhere beneath Telford.

Re: BOOK IV - THE SINISTER SPIRE

Postby Lewis » Tue Dec 11, 2012 1:15 am

The Chronicles of Corwyn - Book IV - The Sinister Spire

Chapter Fourteen – "Entrances and Exits" (9 December 2012)


The battle in Fadheela's Lair now enters its final and bloodiest phase. The bloodhulk guardian goes beserk at the death of its controller and attacks her killer, Gavin, in a sustained and deadly assault. Meanwhile Sylvar pauses to make sure the medusa/Yuan-Ti is really dead, before joining the fight against the bloated undead.

Alun exhausts his remaining electrical spells and even Gotta'flul the gnome joins in. But the heroes cannot prevent the monster from wreaking a terrible revenge upon the elf scout. Gavin is pummelled to death.

When their blades finally damage the monstrosity severely enough, the undead has one last trick up its bloated rotting sleeve. The creature explodes in a shower of fetid, diseased blood, drenching Alun and Gotta'flul (Sylvar dodges). Vera is later able to determine that the deep gnome has contracted a disease with elements of filth fever - only a more virulent and deadly strain - another one of Maroe's twisted experiments.

There is a terrible rumbling and crashing from the corridor back to the staircase, as it collapses, blocking the corridor completely. The survivors are now trapped in the lair and cut off from Leera, Jomak and the children, whose fate is now unknown.

Sylvar searches and finds a number of letters, between Xeron, Fadheela and their apparent superior (?) in the Vanguard of Sertrous, calling himself "Lord Gazaron". He spots mention of a powerful magic staff that Fadheela has withheld from Gazaron and the elf begins a search for it. There is also a letter from BioRom, but this proves difficult for the elf to make much sense of immediately.

As Sylvar and the others begin a thorough search, Vera uses one of the magical tattoos she obtained to power a complex ritual - she raises Gavin from the dead!! Unfortunately, Alun misinterprets what is happening and thinks the drow priestess has raised the dead elf as a zombie. There is a tense confrontation and harsh words are exchanged. Gotta'flul manages to trip the furious Duskblade, and helps prevent the volatile swordsman from killing Gavin again. A frank exchange of views occurs.

Sylvar, with help from the ressurected Gavin finds a secret door to the outside of the spire. In the same closet is a chest containing Fadheela's payments ofr recent assassinations - 412 PP, a coffer that produces food and... a powerful magical staff - Banrhialorg. This staff lights up when Alun takes hold of it. The party have recovered a third legacy item from the cache targetted by the Vanguard.

A small gold rod found by Sylvar is handed to Alun, who works out that it is a control for the mysterious electric gate. As he approaches, the deadly bolts of lightning split into two and form a circle. Realising this is their chance to pursue the Vanguard and end this once and for all, Alun chucks a rock through as a test, and then he, Sylvar, Vera and Gotta'flul jump through the magic portal with whatever they can grab (including the statue of a certain orc). Gavin, however, remains behind, determined to discover the fate of his missing companions and rescue them if possible.

Who knows if the brave adventurers will ever meet again?

End of Book IV - The Sinister Spire.

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

User avatar
Lewis
Epic Level 25
Posts: 534
Joined: Fri Jul 06, 2012 8:40 pm
Location: Secret Lair, in a cavern somewhere beneath Telford.

Re: BOOK IV - THE SINISTER SPIRE

Postby Lewis » Tue Dec 11, 2012 1:28 am

Book V - Fortress of the Yuan-Ti - Prologue

People have gone missing from a number of far-flung towns and villages in North Eastern Corwyn. The call has gone out for professional help and has been answered by three brave adventurers. Branoc the Fighter, Dragola the Dragon Shaman and Tessina the half-giant have been investigating the attacks. Following clues, and after many days travel, they are heading for Cettrux Hill in the Dwr Mountains.

The three companions have just crested a small rise. Before them lies a wide river valley, nestled between a range of forested hills. A number of wooden buildings, mostly barns and storage sheds, are set in a rough semi-circle on the floor of the vale. Carefully planted fields spread to all sides, while a shallow stream flows to the northwest. Though very isolated, this place appears to be a typical farming community.

Looming over it all, however, is a sight that belies the mundane appearance of the vale. Recessed into a west-facing cliff is a massive fortress of dark stone, deeply shadowed by the hollow in which it stands. The three comrades can make out few details, but even from range, the citadel's arrangement of protrusions and towers is unlike any fortress they have ever seen!

Suddenly there is a flash of green light and a small rock appears from nowhere and flies through the air narrowly missing Branoc! The warrior throws it back and it vanishes. Suddenly, a mis-matched group of four people and a statue tumble through the same green-tinged hole in reality and plummet to the ground.

Branoc recognises one of the arrivals as a feared drow! He quickly draws his flail and prepares to dispatch the dark-elf, currently blinded by the daylight. However, the other new arrivals beg him not to. There are some tense and confused discussions as the new arrivals explain to Branoc, Dragola and Tessina that they are on a mission for Prince Emrys of Corwyn. A mission which may overlap with the job that our three heroes have been hired to perform.

Warily, the three adventurers accept the new arrivals' tale. Their leader, an elf called Sylvar, exposes a tattoo and produces an almost invisible doorway in the air, which he claims leads to a magnificent mansion. In this well-appointed luxury pad, the newly formed Magnificent Seven will be able to rest up, heal and prepare for the mission ahead.

However, when the seven heroes enter the "mansion" they find it is not the luxuriously-appointed neo-Georgian pile that Sylvar seemed to expect. Instead it is a dark cavern, off which are a number of other caves. There is little light, which suits Vera and Gott'aflul quite well. It is only when Sylvar and Alun discover that the (almost) invisible servants only respond to commands in Orcish that they realise that "Wilbur" and "Jock" really were Orc Trickster Deities and have played a magnificent trick on Sylvar.

After healing by Vera, the adventurers retire to various caves, where piles of furs await them and get their heads down for a good night's sleep. In the morning they will compare notes and work out their plan to pursue the Vanguard, recover the weapons and King Theron's remains, and also end the abductions.

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

User avatar
Lewis
Epic Level 25
Posts: 534
Joined: Fri Jul 06, 2012 8:40 pm
Location: Secret Lair, in a cavern somewhere beneath Telford.

Re: BOOK IV - THE SINISTER SPIRE

Postby Lewis » Fri Dec 14, 2012 12:13 am

XP at the start of Book V - Fortress of the Yuan-Ti

Alun = 23,226 (L7)
Sylvar = 22,321 (L7)
Vera = 18,003 (L6)
Gotta'ful = 15,000 (L6)
Branoc = 15,000 (L6)
Dragola = 15,000 (L6)
Tessina = 12,000 (L5 and bought off the +1 ECL adjustment)

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)


Return to “The Chronicles of Corwyn”

Who is online

Users browsing this forum: No registered users and 1 guest